Showing posts with label Version. Show all posts
Showing posts with label Version. Show all posts

Sunday, August 3, 2008

Tales of Vesperia -Trial Version-

OMFG! YAY!


Okay, I know this is a little late for me to try this Trial Version but I finally played it. I couldn't how much I happy to play so because I'm a big fan of Tales Of Series! Well... I'm a little sad though because I was actually hoping for this title to be release on PS3 as I'm having some problems getting used to the Xbox360 controller scheme.



Poor kid who got stunned because she pushed him.

The trial version starts of out of nowhere, it's kind of usual. Where as they reach the place and found some weird machine laying around here and also they heard rumors of "Dragon Rider". And so many conversation, I notice the main character named Yuri is actually a wanted prisoner. Ha, no idea what's going on back then.

RAWR.

The trial version of Tales of Vesperia is surprisingly quite long for a 200MB plus demo. The visual graphic are pretty with cell shading, just like the Trusty Bell but I kind of love the color on the Trusty Bell more. So on, the battle system are beautiful. It's the first I play Tales Of games on High Defination. The problem I have is only they don't allow me to use D-Pad to play the game and forced to use Analog stick to play with, which end up me messing up the skills.

Some Battle Scenes

Quoted from Wikipedia:
"Tales of Vesperia
uses an improved and evolved version of Tales of the Abyss's battle system, called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS).

Returning from Tales of Symphonia and Tales of the Abyss is the "Overlimit." Similar to Tales of the Abyss it is in the form of a visible gauge, but it comes in the form of a single bar that can be spread out among the party, or "stacked" up to four different levels to give various effects when used for a single person, such as the ability to cancel any arte at level one, and then becoming invulnerable at level four.


Tales of Vesperia also introduces a new skill system to the series. For this entry, they are found and used through equipment instead, each having a certain number of "Learning Points," or LP. Through fighting battles, you gain Learning Points, which is given to all currently unlearned skills. When enough Learning Points are acquired, that character learns the skills, and can use it without having the weapon equipped, for a certain number of Skill Points (SP). SP is gained through leveling, and if a character has a weapon with a certain skill, they are capable of using that skill without any SP cost. Through skills, characters are also capable of "Skill Changes," an arte or spell that is created when a certain skill is equipped and a certain arte is used. Though using a Skill Change enough times, the character learns that arte or spell and is capable of using it without a skill change."


The Menu.

In the end, I'm fairly entertained and please to see Namco Bandai is actually giving us the chance to play the demo. Thank you very much. I'm looking forward to it this coming week release of this game. Also, I hope for PS3 release too. Thanks for viewing and see you!


Wednesday, July 9, 2008

Tekken 6 Arcade

Got my hands on it!

The arcade.

Just got my hands on this next generation fighting games on Penang last week. I got to say the graphics is superior. This is actually the 1st few times I'm drooling at the graphics. Obviously, the gameplay changed a little but still all the basis are still there. I'm not Tekken Pro, so I can't say there's much changes for me. I didn't not take many pictures, I was enjoying playing it. Haha.

The Data Card.

Just like the Tekken 5: DR, you get to purchase card from the arcade center's counter and plug the card into the machine and choose to use data card on character select menu. Just to notice, you can only choose 1 character for a card. Not sure about changing the name in the future though. I say that's all for now. Thanks for reading and see you.

Tuesday, March 18, 2008

Suzumiya Haruhi Versions

Which do you actually prefer?

Click for bigger view.


Go to Neta for a even larger version of this pic.

The far left column shows us the voice actor or actress (seiyuu), the far right column shows us the actresses/actors who star in the ero Haruhi videos that TMA has been making and the columns in between are the different artist renditions available including the kyo ani, itou noizi, novel and two others which I'm not familiar with. I prefer the Kyoto animation versions.

Sunday, June 3, 2007

Finishing up my Gunpla

So many Gunpla yet so little time.

With my noobish skill on Gunpla marking and painting. I need a lot of time on assembling, painting and marking a Gunpla. Oh well, I finally finished up my SD Strike Gundam: Striker System Weapon, took me roughly 3 weeks. Though, the weapon are not completely colored yet. The knife are actually taken from the SD Strike Gundam. Here is the finishing work.

The backpack could be a nice stand.

On the other hand, I have a Gundam Grossbone X1 Ver. Ka. Its only barely halfway done. I have difficult time on the head and nearly lost a part on the waist. Luckily I found it back! Sigh... wish I have more time and patient on doing all this Gunpla I have bought. Its really late night here and I planned to stop assemble it at the moment. Here is the result.

Halfway done.

Gunpla list which I have not yet started to assemble:
  • SD Gundam Wing Zero Custom
  • SD Gundam Strike Freedom
  • SD Gundam Freedom
  • SD Gundam Strike Noir
  • SD Gundam Verde Buster
  • SD Gundam Blu Duel
  • SD Gundam Crossbone X1
  • MG Gundam Crossbone X1 Full Clothes
Now, when in the world I can finish all those? Oh well, one by one then. Thanks for reading.